» Name: Havok Wreaker
» Price: L$ 999
» Permissions: COPY.
» Buy: in-world or on XstreetSL.com.

OVERVIEW

Havok Wreaker is one of the most advanced Havok 4-compatible orbiters in the market. Its clever design, mixed with a fast-response tracking system and weeks of intensive research, testing and debugging make Havok Wreaker a must-have, whether you’re into hardcore combat, or just looking to defend yourself with style.


FEATURES

  1. Orbits victims up to -2,147,483,648 meters, that’s like… way over two billion meters (it’s actually WAY more than that, but the regular SL Client/Viewer stops counting at that point.)
  2. Two different modes that help you adapt your attack to the situation.
  3. Professionally-designed interface.
  4. Easy usage. Either use the user-friendly interface, or the easy-to-remember chat commands.
  5. Advanced customizability options: HUD appearance, chat channel, chat command prefix.
  6. Free, automatic updates!


MODES

It is important that you read this section fully, so you have an accurate idea of the damage you may cause with this weapon.

Also, as with all weapons of this type, keep in mind both modes require the land to allow script execution and object creation. Most places in Second Life are set up this way.

  1. PASSIVENOTE: A SL update broke this mode quite a lot. Use Active instead! This is the coolest mode. The only catch is… your victim must accidentally (sometimes voluntarily) click his/her screen for it to take effect. Why? Because Havok 4 broke any other known options that didn’t require this.

    Once they’ve clicked it, they will be sent to heaven (or hell). Some attachments might break permanently, and they will definitely need to reconnect to Second Life in order to fully get back to normal (though this will not fix broken attachments.)

    IN SOME CASES… actually, according to our tests, in a LOT of cases, your victim’s SL Client/Viewer will crash. This might happen either immediately after they’ve clicked the screen, or when they first teleport anywhere after the attack is complete. But, since this is not completely consistent and might change in a near future, we don’t guarantee it.

    It must be related to the hardware specifications of your victim’s computer.

  2. ACTIVE – This mode is quicker, better looking and doesn’t require interaction from your victim. However, it has a lot more limitations:
    * Your victim must not be sitting on anything non-physical.
    * If there are too many obstacles in the sky (such as too many platforms, skyboxes, etc.), the attack might not be completed.
    * A few shields are effective at protecting their users against this attack.

    However, if they manage to click around the center of their screen during the attack, the effects will be the same as if it were a Passive attack.



CREDITS

  1. Scriptingjadz0r Conover
  2. HUD Interface – Ed “Weirdo” Bumstead
  3. Vendor Ad – Winter “Pixel Goddess” Ventura
  4. Beta testers – Ed Bumstead, Orion “2nice4u” Raymaker, Luc “muthafuckin” Aubret, Monalee Mills, Loki “im on ur betas breakin ur code” Ball and McKaley Jewell.
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